BERGSTROM, K. M. Introducing "Surveylady": A Case for the Use of Avatars as Part of Gaming Research. Stream: Interdisciplinary Journal of Communication, [S. l.], v. 2, n. 1, p. 18–22, 2009. DOI: 10.21810/strm.v2i1.35. Disponível em: https://stream.journals.publicknowledgeproject.org/index.php/stream/article/view/35. Acesso em: 25 jul. 2026.